Internet of things

The Internet of things (IoT) is basically a seamless network of connectable devices via web. Today IoT is almost everywhere.  

What is UX?

User Experience Design, commonly known as UX, UED, UE or XD – ensures smooth user interaction with applications. UX came a long way in short period of time and is still evolving.

Why is UX important?

According to surveys conducted by Akamai and Gomez.com around 47% of users expect the webpage to load in 2 seconds. That survey states a lot about user tolerance level. Today we depend on conscious interactions – touch, mouse or voice. Conscious interaction is like a ticking bomb, if the user doesn’t get what he is looking in 4-5 clicks – chances are high that he/she may not visit again. A good UX design will ensure minimum possible conscious interactions while it is aesthetically pleasing. It is predicted that in future, internet will be so seamless and unconscious interactions will be even more possible. Refer to the movie Herr, for a glimpse of probable future of IoT.

Here are three areas which will see major developments in immediate future:

  • Virtual reality
  • User – machine interaction
  • Wearable

Virtual reality

Accel Na VR - Blog Post

Virtual reality or VR enables users to interact with a virtual environment (real and fictional). What makes VR essential when it comes to IoT? The ability to place users in environments that inspire, awe and delight. Imagine experiencing the interior of a car in real-time while you are sitting in your living room. Currently, immersive VR is being used extensively in gaming industry and for industrial purposes. Soon VR will be common as it saves considerable amount of time and cost in marketing. Immersive nature of VR makes it an excellent education tool, as well as it can prompt feelings.

“I have said rather boldly that mixed reality is the biggest tech advancement since fire. It’s the first thing that augments human intelligence where I can add in as much education, knowledge and training that I want.”

Says REWIND’s Sol Rogers about VR

In design perspective – the process flow will remain the same – wireframe, blue print, visual design and coding. Since VR will be based on how much a user can immerse into the environment, the major challenge will be – not breaking the environment. Which means ensuring there are no missing elements in the environment. 3D and sound design will become integral part of VR to ensure UX quality.

Here, enjoy Royal Navy VR based advert –

 

User – machine interaction

Accel NA User machine interaction

The user interaction with machines will change drastically in near future. Imagine never having to use password. Password authentication is deeply fallible aspect in security. A Chicago University spinoff is developing a wristband (Nymi Band) which is an industrial solution for now. The band replaces passwords with ECG. It grants access by identifying the user by a person’s unique ECG. Latest iPhone 8 and X uses face recognition for unlocking phones. Another development is google allows users to login using fingerprint instead of using passwords.

Biometric authentication will be used elaborately as it is far more fail proof than current password authentication system. So UX will concentrate on milking the possibility of using biometric data to minimize conscious interactions.  We will witness a JavaScript-powered future.

 

Wearable

Accel NA Wearable post, Accel IOT

Apple watch and Google glass are some examples of wide range wearable technologies available in the market. Unlike cell phones and tablets these wearables depends on cognitive neuroscience. Cognitive neuroscience is a mix of physiological psychology, cognitive psychology, and neuro-psychology. So in a way the interface design will depend on a neuro-scientific approach on the way the users process information from the wearables. Major challenge in UX for wearable technology is that it is relatively new. So designing for a not-seen-before tech is a difficult task. In time predictable patterns will emerge in user interaction. UX for wearables, in future will entirely depend upon this patterns. Voice interface will become popular than ever.

Another challenge faced while developing UX for wearables is bridging the gap between aesthetics and functionality/usability. To tackle this, unholy unison of UX design and industrial design is inevitable. And this combination of UX design and industrial design is yet to be worked out even though many have suggested the possibilities.

 

In Conclusion

To conclude, there are great opportunities around Internet of things. Right from Connected homes to Healthcare IOT, it is an ocean.

IoT or M2M practice at AccelNA is uniquely positioned to offer customers with end to end solutions to take ideas to market. We offer the end to end solutions from ideation to product testing & validation. Write to us and get connected to the world with your unique IOT idea and our decade -long implementation experience.

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